A: Missions sorted per maps
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A: Missions sorted per maps
Non visible units count as dead, make sure you get them out of transports before the end of the game.*
Units are considered dead when they have 0 hp and faith or resource.*
Speed up the game by 0.5: Once: -10% mission points for this game, twice: -90%, three times: You lose the game.
Pause the game: Once per hour: free, twice: -50% mission points for this game, three times: You lose the game. (Only the player making the pause can unpause after signaling it by chat, if the opponent unpauses by mistake, you must be the one who repauses to fix it and without it to be counted as a subsequent pause of course )
[Legendary]:- Win one of the following game. [Points]: 10
[Panoramix]- Win one of the following game while controlling visible and alive [Priests] on the end screen. [Points]: 1 for each [Priest] or 10 for each [Blind and lame priest]
TWISTED RIVER: [Apostate]- Win by triggering the [Priests win condition] in [Twisted river]. [Points]:803
[Rock]- Win by triggering the [Composite archers win condition] in [Twisted river]. [Points]:807
[Rock]- Win the game controlling visible & alive [Catapults] on the end screen while your opponent hasn't resigned yet in [Twisted river]. [Points]:17 for every [Catapult]
[Rebel]- Win the game & Defeat your opponent's [Ormazd] in [Twisted river]. [Points]:808
[Panoramix]- Win the game & Convert units in [Twisted river]. [Points]: [10]+ [the amount of barracks built by both players during the blind pick (counted only if you have a higher level Ormazd)] x [Your convertion score in the the achievment tab] x [2 (if your Ormazd level is a tier 2 level)]
[Zeus]- Win the game & Tribute resources to your [Zeus] in [Twisted river]. [Points]:10% or 20% being Greek of [your Zeus tributed resources score in the achievment tab] (Zeus & Ormazd mission points Capped at 2.000 altogether)
[Ormazd]- Win the game & Tribute resources to your [Ormazd] in [Twisted river]. [Points]:10% or 20% being Persian of [your Ormazd tributed resources score in the achievment tab] (Zeus & Ormazd mission points Capped at 2.000 altogether)
[Architect]- Win the game & Control [Towers] in [Twisted river]. [Points for each]:100 (Towers located at the stone crater inside the squarre cliff count double)
[Legendary]- Win the game controlling 33 visible & alive [War elephants] on the end screen in [Twisted river]. [Points]:3333
[Zeus]- Win the game & control visible & alive [Hoplite] on the end screen in [Twisted river]. [Points]: 18 for every [Hoplite]
[Asterix]- Win the game & control visible & alive [Long swordsmen] on the end screen in [Twisted river]. [Points]: 8 for every [Long swordsmen] (Yellow or Brown Long sworsmen do not count in the 2v2)
[Obelix]- Win the game controlling both ruins in [Twisted river]. [Points]: 137
[Panoramix]- Win the game & control visible & alive [Scythe chariots] on the end screen in [Twisted river]. [Points]: 20 for every [Scythe chariot]
[Ormazd]- Win the game & control visible & alive [War elephants] on the end screen in [Twisted river]. [Points]: 13 for every [War elephant]
[Panoramix]- Win the game & control visible & alive [Elephant archers] on the end screen in [Twisted river]. [Points]: 30 for every [Elephant archer] x [The difference of positive level between your Ormazd and the opponent's one (tier 2 counts as a level)]
CAP: 4.000
2v2 only: [Shepherd]- As Blue or Red,Win the game controlling visible & alive [Heavy Cavalry] on the end screen in [Twisted river]. [Points]:73x[Heavy Cavalry] ( Capped at 2.000 points)
[Shepherd]- Win the game & Defeat your opponent's [Zeus] in [Twisted river]. [Points]:773
[Shepherd]- Win the game controlling a [Wonder] or a [Wonder foundation] on the end screen in [Twisted River]. [Points]:2873
[Shepherd]- Win by triggering the [Heavy cavalry win condition] in [Twisted river]. [Points]:773
[Shepherd]: - As Yellow or Brown, Win the game & tribute resources in [Twisted river]. [Points]: [Your tributed resources score in the achievement tab] (Capped at 500)
CAP: 5.000
THE HOLY FOREST: [Apostate]- Win the game & Slain the opponent's [Blind and lame priest located on the raft's lake] in [The holy forest]. [Points]:303 for each enemy priest killed
[Rock]- Win a game & collect gold while your opponent hasn't resigned in [The holy forest]. [Points]:10% of [your collected gold in the achievment tab]
[Panoramix]- Win the game & Convert units in [The holy forest]. [Points]: [50x your conversion score in the achievement tab, caped at 1.000 points]
[Obelix]- Win the game while controlling a [Town center] in the center of the holy forest's glade in [The holy forest]. [Points]: 337
[Ormazd]- Win the game & control [Camels] visible & alive on the end screen in [The holy forest]. Points: 33 for every [Camels]
[Zeus]- Win the game & control [Hoplites] visible & alive on the end screen in [The holy forest]. Points: 33 for every [Hoplites]
[Obelix]: - Win the game & kill enemy's Choson [Long swordsman] in [Holy forest]. [Points] 337 for each [Long swordsman]
[Obelix]: - Win the game & destroy the enemy's Carthaginian [Light transport] in [Holy forest]. [Points] 837
[Obelix]: - Win the game & kill the opposite corner's [Balena] in [Holy forest]. [Points] 337
[Architect]- Win the game controlling a tower in [Holy forest]. [Points]: [The HP of your tower]
[Rebel]- Win a game between the minute [10 & 30] in [The holy forest]. [Points]: 308
[Asterix]- Win the game & control [Wounded Short swordsmen] visible & alive on the end screen in [Holy forest]. [Points]: The amount of [HP missing on all your Short swordsmen]
[Rock]: - Win the game & control [Stone throwers] visible & alive on the end screen in [Holy forest]. [Points]: 37 for every [Stone throwers]
[Legendary]- Win the game controlling at least 33 visible & alive [Camels &/or Cavalries/Heavy cavalries] on the end screen in [The holy forest]. [Points]:3333
CAP: 4.000
2v2 only:
[Shepherd]- As Greek,win the game in the [Iron age] in [The holy forest]. [Points]:873
[Shepherd]- Win the game & control at least 10 visible & alive [Centurions] on the end screen & while your opponent hasn't resigned in [The holy forest]. [Points]:873
[Shepherd]- Win the game Controlling a [Wonder] or [Wonder foundation] in [The holy forest]. [Points]: [2x The HP of your Wonder or wonder foundation on the end screen]
[Shepherd]: - Win a game & tribute resources in [Holy forest]. [Points]: 10% of [Your tributed resources score in the achievement tab] (Capped at 500)
CAP: 5.000
FRESH LANDS:
Blue: [Rock]- As Blue,win the game controlling 8 visible & alive [hoplites] on the end screen in [Fresh lands]. [Points]:307
[Rebel]- As Blue,win the game controlling 8 visible & alive [Composite archers] on the end screen in [Fresh lands]. [Points]:308
[Obelix]- As Blue,win the game & slain the Grey's [Caesar] in [Fresh lands]. [Points]:2337
[Asterix]- As Blue,Win the game & kill Grey [Legions] in [Fresh lands]. [Points]:38x[The score of Grey's military loss in the achievment tab]
[Obelix]- As Blue,win the game by triggering the [War/Armoured elephant] wincon in [Fresh lands]. [Points]:1337
[Panoramix]- As Blue,win the game & control the Grey's [Caesar] visible & alive on the end screen in [Fresh lands]. [Points]:1887
[Architect]- Starting from the 10th minutes mark, win the game Controlling a [Wonder] in [Fresh lands] or [Siege] (The teal wonder counts as the Blue's wonder in Fresh lands). [Points]: [The HP of your Wonder on the end screen]
[Legendary]- As Blue, Win the game & Collect 8276 or more [Gold] while your opponent hasn't resigned in [Fresh lands]. [Points]:3333
[Legendary]- As Blue,Win the game & destroy the Green's [Siege workshop] while your opponent hasn't resigned in [Fresh lands]. [Points]:3333
[Panoramix]- Win the game & control Legions visible & alive on the end screen in [Fresh Lands]. [Points]:387 for each [Legion]
CAP: 3.000
Red: [Apostate]- As Red,win the game & slain the Blue's [Blind and lame priest] in [Fresh lands].[Points]:803
(If Blue ends the game by deleting his house or resigning you gain those points for free,to deny Apostate to your opponent as blue, enemy
Teal and attack its wonder to trigger your defeat, this way your opponent has a few time to try to kill your priest)
[Rock]- As Red,win the game with a Green's visible & alive [stone thrower] on the end screen while your opponent hasn't resigned in [Fresh lands]. [Points]:307
[Rebel]- As Red,win the game & destroy all the Blue's [Docks] while your opponent hasn't resigned in [Fresh lands]. [Points]:308
[Architect]- As Red, win the game and control [Government centers] on the end screen in [Fresh lands]. [Points]: 10% of [The total HP of all your Government centers]
[Asterix]- As Red win the game & control [Long swordsmen] visible & alive on the end screen in [Fresh lands]. [Points]: 8 for every [Long swordsmen]
[Asterix] - As Red win the game & control [Heavy cavalry or cataphracte] visible & alive on the end screen in [Fresh lands]. [Points]: 18 for every [Heavy cavalry or cataphracte]
[Zeus]- As Red Win the game & control a [Centurion] visible & alive on the end screen in [Fresh lands]. [Points]: 338 (doubled if the Centurion is Greek)
[Ormazd]- As Red Win the game & control [War elephant] visible & alive on the end screen in [Fresh lands]. [Points]: 33 for each [War elephant with less than half of their HP]
[Zeus]- As Red Win the game while Green controls [Hoplites] visible & alive on the end screen in [Fresh lands]. [Points]: 38
[Rock]- As Red Win the game & control at least 1 unit visible & alive on the end screen with [Pierce armor] equal to 3 or more, in [Fresh lands]. [Points]: 307
[Rock]- As Red Win the game & collect more than 8276 [Gold] in [Fresh lands]. [Points]: 10x [Your gold collected beyond 8276]
[Legendary]- As Red win the game & control at least 33 [Cataphractes with less than 10 HP] visible & alive on the end screen in [Fresh lands]. [Points]: 3333
CAP: 3.000
SIEGE MASTERPIECE:
Blue: [Apostate]- As Blue,win the game & slain a Red's [Blind and lame priest] &/or [Priest] in [Siege]. [Points for each]:303
[Rock]- Win the game controlling at least 10 visible & alive [Stone throwers] on the end screen in [Siege]. [Points]:307
[Obelix]- As Blue, win the game & Slain a Red [Caesar] in [Siege]. [Points]: [Points]:2337
[Obelix]- As Blue,win the game & slain Red's [Elephant archer] in [Siege]. [Points for each]:837
[Panoramix]- As blue, win the game & control [Armoured Elephant] visible & alive on the end screen in [Siege]. [Points ]:887 for each
[Architect]- Starting from the 10th minutes mark, Win the game Controlling a [Wonder] in [Fresh lands] or [Siege] (The teal wonder counts as the Blue's wonder in Fresh lands). [Points]: [The HP of your Wonder on the end screen]
[Panoramix]- Win the game & convert units in [Siege]. [Points]: 10x [your conversion score in the achievement tab]
[Panoramix]- Win the game & control [Scythe chariots] visible & alive on the end screen in [Siege]. [Points for each]: 387
[Asterix]- Win the game & control [Long swordsmen] visible & alive on the end screen in [Siege]. [Points]: 8 for every [Long swordsmen]
[Asterix]- Win the game & control [Centurions] visible & alive on the end screen in [Siege]. [Points]: 38 for every [Centurion]
[Ormazd]- Win the game & control at least 33 [Camels] visible & alive on the end screen in [Siege masterpiece]. Points: 333
[Zeus]- Win the game & control at least 33 [Hoplites] visible & alive on the end screen in [Siege masterpiece]. Points: 388
[Rebel]- Win the game & control [Chariot or Chariot archer] visible & alive on the end screen in [Siege]. [Points]: 108 for each [Chariot or Chariot archer]
[Legendary]- Win the game controlling 10 visible & alive [War elephants] on the end screen in [Siege]. [Points]:3333
CAP: 4.000
2v2 only : [Shepherd] As Yellow win the game with more [Killed units in the achievement tab] than Blue in [Siege]. [Points]: 773
[Shepherd] As Yellow win the game & tribute resources in [Siege]. [Points]: 10 % of [Your tribute resources in the achievement tab] (mission points from tributes Capped at 500)
[Shepherd]- As Yellow, win the game & control a [Legion] visible & alive on the end screen in [Siege]. [Points]: 373
CAP: 5.000
Red: [Apostate]- As Red,win the game & slain the Blue's [Blind and lame priest] in [Siege]. [Points]:1303
[Rock]- Win the game controlling at least 10 visible & alive [Stone throwers] on the end screen in [Siege]. [Points]:807
[Rebel]- As Red,Win & discover the neutral [East outpost] in [Siege]. [Points]:308
[Rebel]- As Red,win the game & destroy a grey or yellow [Dock] in [Siege]. [Points]:308
[Obelix]-As Red, win the game & slain the Blue's [Caesar] in [Siege]. [Points]:837
[Panoramix]- As Red,win the game & control [Armored Elephant] visible & alive on the end screen in [Siege]. [Points]:387 for each
[Panoramix]- As Red,win the game & control the Blue's [Caesar] visible & alive on the end screen in [Siege]. [Points]:887
[Architect]- As Red,Win the game controlling a [Wonder] or a [Wonder foundation] on the end screen in [Siege]. [Points]:[2x The HP of your Wonder or wonder foundation on the end screen]
[Architect]- As Red, win the game controlling [Non-Mirror Towers] visible and alive on the end screen in [Siege]. [Points]: 10 for each [Towers]
[Rock]- As red, win the game by triggering a [Composite archer defeat] in [Siege]. [Points]: 807
[Zeus]- Win the game & control [Hoplite] visible & alive on the end screen in [Siege]. [Points]: 18 for every [Hoplite]
[Zeus]- As red, win the game & control [Centurion] visible & alive on the end screen in [Siege]. [Points]: 100 for every [Centurion]
[Asterix]- As red, win the game & control at least 10 [Broad swords] visible & alive on the end screen in [Siege]. [Points]: 338
[Ormazd]- As red, win the game & control at least 10 [Camels] visible & alive on the end screen in [Siege]. [Points]: 333
[Legendary]- Win the game controlling 10 visible & alive [War elephants] on the end screen in [Siege]. [Points]:3333
CAP: 4.000
2v2 only: [Shepherd]- As Red & Green team,win the game & slain the Blue or Yellow [Cavalry archer] in [Siege]. [Points]:373
[Shepherd]- As Red,win the game in the bronze age & tribute resources in [Siege]. [Points]: 1 % of [Your tribute resources in the achievement tab] (mission points from tributes Capped at 500)
[Shepherd]- As Green,Win the game & discover the neutral [East outpost] in [Siege]. [Points]:373
[Shepherd]- As Green, win the game & control [Hero Tibère] visible & alive on the end screen in [Siege]. [Points]: 373
CAP: 5.000
HILL & EXTENSIONS: ([Hill] means random maps inside the TCM formats*)
[1v1]:
[Apostate]:- Win the game in the [Iron Age without having any Temple or conversion score] in the achievement in [Hill]. [Points]: 303
[Rock]: - Win the game & collect [Gold] in [Hill]. [Points]: 1% of [your collected Gold in the achievement tab]
[Rock]: - Win the game & control [Stone throwers, catapults or heavy catapults] visible & alive on the end screen in [Hill]. [Points]: 7 for every [Stone throwers, catapults or heavy catapults]
[Rebel]: - Win the game in the [Stone age] in [Hill] or have your enemy forfeiting a game. [Points]: 96 [Only used for the Hill&Magic tournament, do not add these points to your title scores]
[Rebel]: - Win the game in the [Tool age] in [Hill]. [Points]: 24
[Asterix]: - Win the game & control [Barracks or Academy] visible & alive on the end screen in [Hill]. [Points]: 4 for every [Barracks or Academy]
[Asterix]: - Win the game with a positive [Killed/Lost] score in the achievement tab in [Hill] [Points]: 10% of you positive [Killed/Lost score in the achievement tab]
[Obelix]: - Win the game in [Hill]. [Points]: [Your villager count in the achievement tab]
[Panoramix]: - Win the game & [Convert units] in [Hill]. [Points]: 5x [Your conversion score in the the achievement tab] x [1 + Any clue that could make your enemy figure out that you upgraded a technology in the temple visible on the end screen]
[Zeus]: - As Greek, win the game & build [Temples] in [Hill]. [Points]: 10 for every [Temple in the achievement score]
[Ormazd]: - As Persian, win the game & build [Temples] in [Hill]. [Points]: 10 for every [Temples in the achievement score]
[Architect]:- Win the game & control [Towers] visible & alive on the end screen in [Hill]. [Points]: 10 for every [Towers]
[Architect]:- Win the game & control a [Wonders] or [Wonder foundations] on the end screen in [Hill]. [Points]: [The HP of your Wonder/s or wonder foundation/s on the end screen]
[Ormazd]:- Win the game in the iron age & control at least [10 War elephants] visible & alive on the end screen in [Hill]. [Points]: 333
[Zeus]: - Win the game in the iron age & control at least [10 Phalanxes] visible & alive on the end screen in [Hill]. [Points]: 88
[Ormazd]:- Win the game in the bronze age & control at least [10 Camels] visible & alive on the end screen in [Hill]. [Points]: 33
[Zeus]: - Win the game in the bronze age & control at least [10 Hoplites] visible & alive on the end screen in [Hill]. [Points]: 88
[Legendary]:- Win the game & control 2 [500 HP or more Wonder] on the end screen while your scores of [Destruction, kill, villager, gold and technology amount] are greater than your opponent in [Hill]. [Points]: 3333
CAP: 3.000
2v2:
[Shepherd]: - Win a game & tribute resources in [Hill]. [Points]: 1% of [Your tributed resources score in the achievement tab] (Capped at 2.000)
CAP: 5.000
Units are considered dead when they have 0 hp and faith or resource.*
Speed up the game by 0.5: Once: -10% mission points for this game, twice: -90%, three times: You lose the game.
Pause the game: Once per hour: free, twice: -50% mission points for this game, three times: You lose the game. (Only the player making the pause can unpause after signaling it by chat, if the opponent unpauses by mistake, you must be the one who repauses to fix it and without it to be counted as a subsequent pause of course )
[Legendary]:- Win one of the following game. [Points]: 10
[Panoramix]- Win one of the following game while controlling visible and alive [Priests] on the end screen. [Points]: 1 for each [Priest] or 10 for each [Blind and lame priest]
TWISTED RIVER: [Apostate]- Win by triggering the [Priests win condition] in [Twisted river]. [Points]:803
[Rock]- Win by triggering the [Composite archers win condition] in [Twisted river]. [Points]:807
[Rock]- Win the game controlling visible & alive [Catapults] on the end screen while your opponent hasn't resigned yet in [Twisted river]. [Points]:17 for every [Catapult]
[Rebel]- Win the game & Defeat your opponent's [Ormazd] in [Twisted river]. [Points]:808
[Panoramix]- Win the game & Convert units in [Twisted river]. [Points]: [10]+ [the amount of barracks built by both players during the blind pick (counted only if you have a higher level Ormazd)] x [Your convertion score in the the achievment tab] x [2 (if your Ormazd level is a tier 2 level)]
[Zeus]- Win the game & Tribute resources to your [Zeus] in [Twisted river]. [Points]:10% or 20% being Greek of [your Zeus tributed resources score in the achievment tab] (Zeus & Ormazd mission points Capped at 2.000 altogether)
[Ormazd]- Win the game & Tribute resources to your [Ormazd] in [Twisted river]. [Points]:10% or 20% being Persian of [your Ormazd tributed resources score in the achievment tab] (Zeus & Ormazd mission points Capped at 2.000 altogether)
[Architect]- Win the game & Control [Towers] in [Twisted river]. [Points for each]:100 (Towers located at the stone crater inside the squarre cliff count double)
[Legendary]- Win the game controlling 33 visible & alive [War elephants] on the end screen in [Twisted river]. [Points]:3333
[Zeus]- Win the game & control visible & alive [Hoplite] on the end screen in [Twisted river]. [Points]: 18 for every [Hoplite]
[Asterix]- Win the game & control visible & alive [Long swordsmen] on the end screen in [Twisted river]. [Points]: 8 for every [Long swordsmen] (Yellow or Brown Long sworsmen do not count in the 2v2)
[Obelix]- Win the game controlling both ruins in [Twisted river]. [Points]: 137
[Panoramix]- Win the game & control visible & alive [Scythe chariots] on the end screen in [Twisted river]. [Points]: 20 for every [Scythe chariot]
[Ormazd]- Win the game & control visible & alive [War elephants] on the end screen in [Twisted river]. [Points]: 13 for every [War elephant]
[Panoramix]- Win the game & control visible & alive [Elephant archers] on the end screen in [Twisted river]. [Points]: 30 for every [Elephant archer] x [The difference of positive level between your Ormazd and the opponent's one (tier 2 counts as a level)]
CAP: 4.000
2v2 only: [Shepherd]- As Blue or Red,Win the game controlling visible & alive [Heavy Cavalry] on the end screen in [Twisted river]. [Points]:73x[Heavy Cavalry] ( Capped at 2.000 points)
[Shepherd]- Win the game & Defeat your opponent's [Zeus] in [Twisted river]. [Points]:773
[Shepherd]- Win the game controlling a [Wonder] or a [Wonder foundation] on the end screen in [Twisted River]. [Points]:2873
[Shepherd]- Win by triggering the [Heavy cavalry win condition] in [Twisted river]. [Points]:773
[Shepherd]: - As Yellow or Brown, Win the game & tribute resources in [Twisted river]. [Points]: [Your tributed resources score in the achievement tab] (Capped at 500)
CAP: 5.000
THE HOLY FOREST: [Apostate]- Win the game & Slain the opponent's [Blind and lame priest located on the raft's lake] in [The holy forest]. [Points]:303 for each enemy priest killed
[Rock]- Win a game & collect gold while your opponent hasn't resigned in [The holy forest]. [Points]:10% of [your collected gold in the achievment tab]
[Panoramix]- Win the game & Convert units in [The holy forest]. [Points]: [50x your conversion score in the achievement tab, caped at 1.000 points]
[Obelix]- Win the game while controlling a [Town center] in the center of the holy forest's glade in [The holy forest]. [Points]: 337
[Ormazd]- Win the game & control [Camels] visible & alive on the end screen in [The holy forest]. Points: 33 for every [Camels]
[Zeus]- Win the game & control [Hoplites] visible & alive on the end screen in [The holy forest]. Points: 33 for every [Hoplites]
[Obelix]: - Win the game & kill enemy's Choson [Long swordsman] in [Holy forest]. [Points] 337 for each [Long swordsman]
[Obelix]: - Win the game & destroy the enemy's Carthaginian [Light transport] in [Holy forest]. [Points] 837
[Obelix]: - Win the game & kill the opposite corner's [Balena] in [Holy forest]. [Points] 337
[Architect]- Win the game controlling a tower in [Holy forest]. [Points]: [The HP of your tower]
[Rebel]- Win a game between the minute [10 & 30] in [The holy forest]. [Points]: 308
[Asterix]- Win the game & control [Wounded Short swordsmen] visible & alive on the end screen in [Holy forest]. [Points]: The amount of [HP missing on all your Short swordsmen]
[Rock]: - Win the game & control [Stone throwers] visible & alive on the end screen in [Holy forest]. [Points]: 37 for every [Stone throwers]
[Legendary]- Win the game controlling at least 33 visible & alive [Camels &/or Cavalries/Heavy cavalries] on the end screen in [The holy forest]. [Points]:3333
CAP: 4.000
2v2 only:
[Shepherd]- As Greek,win the game in the [Iron age] in [The holy forest]. [Points]:873
[Shepherd]- Win the game & control at least 10 visible & alive [Centurions] on the end screen & while your opponent hasn't resigned in [The holy forest]. [Points]:873
[Shepherd]- Win the game Controlling a [Wonder] or [Wonder foundation] in [The holy forest]. [Points]: [2x The HP of your Wonder or wonder foundation on the end screen]
[Shepherd]: - Win a game & tribute resources in [Holy forest]. [Points]: 10% of [Your tributed resources score in the achievement tab] (Capped at 500)
CAP: 5.000
FRESH LANDS:
Blue: [Rock]- As Blue,win the game controlling 8 visible & alive [hoplites] on the end screen in [Fresh lands]. [Points]:307
[Rebel]- As Blue,win the game controlling 8 visible & alive [Composite archers] on the end screen in [Fresh lands]. [Points]:308
[Obelix]- As Blue,win the game & slain the Grey's [Caesar] in [Fresh lands]. [Points]:2337
[Asterix]- As Blue,Win the game & kill Grey [Legions] in [Fresh lands]. [Points]:38x[The score of Grey's military loss in the achievment tab]
[Obelix]- As Blue,win the game by triggering the [War/Armoured elephant] wincon in [Fresh lands]. [Points]:1337
[Panoramix]- As Blue,win the game & control the Grey's [Caesar] visible & alive on the end screen in [Fresh lands]. [Points]:1887
[Architect]- Starting from the 10th minutes mark, win the game Controlling a [Wonder] in [Fresh lands] or [Siege] (The teal wonder counts as the Blue's wonder in Fresh lands). [Points]: [The HP of your Wonder on the end screen]
[Legendary]- As Blue, Win the game & Collect 8276 or more [Gold] while your opponent hasn't resigned in [Fresh lands]. [Points]:3333
[Legendary]- As Blue,Win the game & destroy the Green's [Siege workshop] while your opponent hasn't resigned in [Fresh lands]. [Points]:3333
[Panoramix]- Win the game & control Legions visible & alive on the end screen in [Fresh Lands]. [Points]:387 for each [Legion]
CAP: 3.000
Red: [Apostate]- As Red,win the game & slain the Blue's [Blind and lame priest] in [Fresh lands].[Points]:803
(If Blue ends the game by deleting his house or resigning you gain those points for free,to deny Apostate to your opponent as blue, enemy
Teal and attack its wonder to trigger your defeat, this way your opponent has a few time to try to kill your priest)
[Rock]- As Red,win the game with a Green's visible & alive [stone thrower] on the end screen while your opponent hasn't resigned in [Fresh lands]. [Points]:307
[Rebel]- As Red,win the game & destroy all the Blue's [Docks] while your opponent hasn't resigned in [Fresh lands]. [Points]:308
[Architect]- As Red, win the game and control [Government centers] on the end screen in [Fresh lands]. [Points]: 10% of [The total HP of all your Government centers]
[Asterix]- As Red win the game & control [Long swordsmen] visible & alive on the end screen in [Fresh lands]. [Points]: 8 for every [Long swordsmen]
[Asterix] - As Red win the game & control [Heavy cavalry or cataphracte] visible & alive on the end screen in [Fresh lands]. [Points]: 18 for every [Heavy cavalry or cataphracte]
[Zeus]- As Red Win the game & control a [Centurion] visible & alive on the end screen in [Fresh lands]. [Points]: 338 (doubled if the Centurion is Greek)
[Ormazd]- As Red Win the game & control [War elephant] visible & alive on the end screen in [Fresh lands]. [Points]: 33 for each [War elephant with less than half of their HP]
[Zeus]- As Red Win the game while Green controls [Hoplites] visible & alive on the end screen in [Fresh lands]. [Points]: 38
[Rock]- As Red Win the game & control at least 1 unit visible & alive on the end screen with [Pierce armor] equal to 3 or more, in [Fresh lands]. [Points]: 307
[Rock]- As Red Win the game & collect more than 8276 [Gold] in [Fresh lands]. [Points]: 10x [Your gold collected beyond 8276]
[Legendary]- As Red win the game & control at least 33 [Cataphractes with less than 10 HP] visible & alive on the end screen in [Fresh lands]. [Points]: 3333
CAP: 3.000
SIEGE MASTERPIECE:
Blue: [Apostate]- As Blue,win the game & slain a Red's [Blind and lame priest] &/or [Priest] in [Siege]. [Points for each]:303
[Rock]- Win the game controlling at least 10 visible & alive [Stone throwers] on the end screen in [Siege]. [Points]:307
[Obelix]- As Blue, win the game & Slain a Red [Caesar] in [Siege]. [Points]: [Points]:2337
[Obelix]- As Blue,win the game & slain Red's [Elephant archer] in [Siege]. [Points for each]:837
[Panoramix]- As blue, win the game & control [Armoured Elephant] visible & alive on the end screen in [Siege]. [Points ]:887 for each
[Architect]- Starting from the 10th minutes mark, Win the game Controlling a [Wonder] in [Fresh lands] or [Siege] (The teal wonder counts as the Blue's wonder in Fresh lands). [Points]: [The HP of your Wonder on the end screen]
[Panoramix]- Win the game & convert units in [Siege]. [Points]: 10x [your conversion score in the achievement tab]
[Panoramix]- Win the game & control [Scythe chariots] visible & alive on the end screen in [Siege]. [Points for each]: 387
[Asterix]- Win the game & control [Long swordsmen] visible & alive on the end screen in [Siege]. [Points]: 8 for every [Long swordsmen]
[Asterix]- Win the game & control [Centurions] visible & alive on the end screen in [Siege]. [Points]: 38 for every [Centurion]
[Ormazd]- Win the game & control at least 33 [Camels] visible & alive on the end screen in [Siege masterpiece]. Points: 333
[Zeus]- Win the game & control at least 33 [Hoplites] visible & alive on the end screen in [Siege masterpiece]. Points: 388
[Rebel]- Win the game & control [Chariot or Chariot archer] visible & alive on the end screen in [Siege]. [Points]: 108 for each [Chariot or Chariot archer]
[Legendary]- Win the game controlling 10 visible & alive [War elephants] on the end screen in [Siege]. [Points]:3333
CAP: 4.000
2v2 only : [Shepherd] As Yellow win the game with more [Killed units in the achievement tab] than Blue in [Siege]. [Points]: 773
[Shepherd] As Yellow win the game & tribute resources in [Siege]. [Points]: 10 % of [Your tribute resources in the achievement tab] (mission points from tributes Capped at 500)
[Shepherd]- As Yellow, win the game & control a [Legion] visible & alive on the end screen in [Siege]. [Points]: 373
CAP: 5.000
Red: [Apostate]- As Red,win the game & slain the Blue's [Blind and lame priest] in [Siege]. [Points]:1303
[Rock]- Win the game controlling at least 10 visible & alive [Stone throwers] on the end screen in [Siege]. [Points]:807
[Rebel]- As Red,Win & discover the neutral [East outpost] in [Siege]. [Points]:308
[Rebel]- As Red,win the game & destroy a grey or yellow [Dock] in [Siege]. [Points]:308
[Obelix]-As Red, win the game & slain the Blue's [Caesar] in [Siege]. [Points]:837
[Panoramix]- As Red,win the game & control [Armored Elephant] visible & alive on the end screen in [Siege]. [Points]:387 for each
[Panoramix]- As Red,win the game & control the Blue's [Caesar] visible & alive on the end screen in [Siege]. [Points]:887
[Architect]- As Red,Win the game controlling a [Wonder] or a [Wonder foundation] on the end screen in [Siege]. [Points]:[2x The HP of your Wonder or wonder foundation on the end screen]
[Architect]- As Red, win the game controlling [Non-Mirror Towers] visible and alive on the end screen in [Siege]. [Points]: 10 for each [Towers]
[Rock]- As red, win the game by triggering a [Composite archer defeat] in [Siege]. [Points]: 807
[Zeus]- Win the game & control [Hoplite] visible & alive on the end screen in [Siege]. [Points]: 18 for every [Hoplite]
[Zeus]- As red, win the game & control [Centurion] visible & alive on the end screen in [Siege]. [Points]: 100 for every [Centurion]
[Asterix]- As red, win the game & control at least 10 [Broad swords] visible & alive on the end screen in [Siege]. [Points]: 338
[Ormazd]- As red, win the game & control at least 10 [Camels] visible & alive on the end screen in [Siege]. [Points]: 333
[Legendary]- Win the game controlling 10 visible & alive [War elephants] on the end screen in [Siege]. [Points]:3333
CAP: 4.000
2v2 only: [Shepherd]- As Red & Green team,win the game & slain the Blue or Yellow [Cavalry archer] in [Siege]. [Points]:373
[Shepherd]- As Red,win the game in the bronze age & tribute resources in [Siege]. [Points]: 1 % of [Your tribute resources in the achievement tab] (mission points from tributes Capped at 500)
[Shepherd]- As Green,Win the game & discover the neutral [East outpost] in [Siege]. [Points]:373
[Shepherd]- As Green, win the game & control [Hero Tibère] visible & alive on the end screen in [Siege]. [Points]: 373
CAP: 5.000
HILL & EXTENSIONS: ([Hill] means random maps inside the TCM formats*)
[1v1]:
[Apostate]:- Win the game in the [Iron Age without having any Temple or conversion score] in the achievement in [Hill]. [Points]: 303
[Rock]: - Win the game & collect [Gold] in [Hill]. [Points]: 1% of [your collected Gold in the achievement tab]
[Rock]: - Win the game & control [Stone throwers, catapults or heavy catapults] visible & alive on the end screen in [Hill]. [Points]: 7 for every [Stone throwers, catapults or heavy catapults]
[Rebel]: - Win the game in the [Stone age] in [Hill] or have your enemy forfeiting a game. [Points]: 96 [Only used for the Hill&Magic tournament, do not add these points to your title scores]
[Rebel]: - Win the game in the [Tool age] in [Hill]. [Points]: 24
[Asterix]: - Win the game & control [Barracks or Academy] visible & alive on the end screen in [Hill]. [Points]: 4 for every [Barracks or Academy]
[Asterix]: - Win the game with a positive [Killed/Lost] score in the achievement tab in [Hill] [Points]: 10% of you positive [Killed/Lost score in the achievement tab]
[Obelix]: - Win the game in [Hill]. [Points]: [Your villager count in the achievement tab]
[Panoramix]: - Win the game & [Convert units] in [Hill]. [Points]: 5x [Your conversion score in the the achievement tab] x [1 + Any clue that could make your enemy figure out that you upgraded a technology in the temple visible on the end screen]
[Zeus]: - As Greek, win the game & build [Temples] in [Hill]. [Points]: 10 for every [Temple in the achievement score]
[Ormazd]: - As Persian, win the game & build [Temples] in [Hill]. [Points]: 10 for every [Temples in the achievement score]
[Architect]:- Win the game & control [Towers] visible & alive on the end screen in [Hill]. [Points]: 10 for every [Towers]
[Architect]:- Win the game & control a [Wonders] or [Wonder foundations] on the end screen in [Hill]. [Points]: [The HP of your Wonder/s or wonder foundation/s on the end screen]
[Ormazd]:- Win the game in the iron age & control at least [10 War elephants] visible & alive on the end screen in [Hill]. [Points]: 333
[Zeus]: - Win the game in the iron age & control at least [10 Phalanxes] visible & alive on the end screen in [Hill]. [Points]: 88
[Ormazd]:- Win the game in the bronze age & control at least [10 Camels] visible & alive on the end screen in [Hill]. [Points]: 33
[Zeus]: - Win the game in the bronze age & control at least [10 Hoplites] visible & alive on the end screen in [Hill]. [Points]: 88
[Legendary]:- Win the game & control 2 [500 HP or more Wonder] on the end screen while your scores of [Destruction, kill, villager, gold and technology amount] are greater than your opponent in [Hill]. [Points]: 3333
CAP: 3.000
2v2:
[Shepherd]: - Win a game & tribute resources in [Hill]. [Points]: 1% of [Your tributed resources score in the achievement tab] (Capped at 2.000)
CAP: 5.000
Lynn- Admin
- AoE Personality :
- He agressively holds the positions that seem to give him the most bonuses.
- He tends to invade his opponent's territory.
- He has a good ranged units microgestion.
- His favorite maps are The holy forest and Hill.
Title : Yeti
Level : 77
Age : 29
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