The holy forest
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The holy forest
01/14/20 v1b :
Post beta tests gameplay fixing :
- The map has been backed up to the version without fish on the sides, the fishes were so easy to gather that hunting in the forest was totally forgotten, as a result the shallows are looking more like a walkable swamp which is as beautiful and more realistic.
- On the side of the cliffs, all players have a market being destroyed by heavy elephants at stone age so they can build farms but don't benefit from the market upgrades, as a result, players will be able to farm a few food in their village area but will look forward to hunt in the forest in order to have a better income.
- The Hittites Vs Macedonians balance theory wasn't enough balanced, as a result the history of the scenario making has been updated and all the players are Cartaginians in order to have the best balance between units.
01/15/20 v1c :
- Each player now have 2 Blind and lame priests and 2 rafts including 1 in their lake and 1 in the marshes.
- Each player now have a government center protected by the cliffs so they can also build multiple town centers.
- In the 2v2 version, Yellow and Brown are now Greek, they can go to the Iron age but their Siege workshop is prohibited, they also have a Temple protected by the cliffs in case they would like to upgrade Medicine.
- Flags have been placed on the area on which you can build in the forest, prohibited technologies are written.
01/18/20 v1c2 :
-The lame priest and the raft on the marshes have been removed for each players, only the ones on the lakes remain, random convertion of scouts could had affected the gameplay. The healing gap between stable units and other units is now bigger.
-In the 1v1 version all the yellow/brown priests and raft have been removed, only the watch tower and the farm remains.
02/28/20 :
Glitch fix: sometimes a teal elephant could reach the brown house and end the game it's now fixed.
Post beta tests gameplay fixing :
- The map has been backed up to the version without fish on the sides, the fishes were so easy to gather that hunting in the forest was totally forgotten, as a result the shallows are looking more like a walkable swamp which is as beautiful and more realistic.
- On the side of the cliffs, all players have a market being destroyed by heavy elephants at stone age so they can build farms but don't benefit from the market upgrades, as a result, players will be able to farm a few food in their village area but will look forward to hunt in the forest in order to have a better income.
- The Hittites Vs Macedonians balance theory wasn't enough balanced, as a result the history of the scenario making has been updated and all the players are Cartaginians in order to have the best balance between units.
01/15/20 v1c :
- Each player now have 2 Blind and lame priests and 2 rafts including 1 in their lake and 1 in the marshes.
- Each player now have a government center protected by the cliffs so they can also build multiple town centers.
- In the 2v2 version, Yellow and Brown are now Greek, they can go to the Iron age but their Siege workshop is prohibited, they also have a Temple protected by the cliffs in case they would like to upgrade Medicine.
- Flags have been placed on the area on which you can build in the forest, prohibited technologies are written.
01/18/20 v1c2 :
-The lame priest and the raft on the marshes have been removed for each players, only the ones on the lakes remain, random convertion of scouts could had affected the gameplay. The healing gap between stable units and other units is now bigger.
-In the 1v1 version all the yellow/brown priests and raft have been removed, only the watch tower and the farm remains.
02/28/20 :
Glitch fix: sometimes a teal elephant could reach the brown house and end the game it's now fixed.
Lynn- Admin
- AoE Personality :
- He agressively holds the positions that seem to give him the most bonuses.
- He tends to invade his opponent's territory.
- He has a good ranged units microgestion.
- His favorite maps are The holy forest and Hill.
Title : Yeti
Level : 76
Age : 29
Re: The holy forest
01/18/21 v1D for all versions :
1v1:
- The spectators slot are now properly allied and the slots 3 & 4 can be used to spectate as well.
- The tower and the farm are replaced by cactus remnants and all the AIs are Macedonian.
2v2:
- Victory in alliance is now preset.
- As the greek catapult triremes could reach building the greek docks are now replaced, the player 1&2 are trading with the docks 5&6 and the player 3&4 with 7&8.
- Greeks trades now give 10 gold per trade in comparison to 7 for the Carthaginians.
1v1:
- The spectators slot are now properly allied and the slots 3 & 4 can be used to spectate as well.
- The tower and the farm are replaced by cactus remnants and all the AIs are Macedonian.
2v2:
- Victory in alliance is now preset.
- As the greek catapult triremes could reach building the greek docks are now replaced, the player 1&2 are trading with the docks 5&6 and the player 3&4 with 7&8.
- Greeks trades now give 10 gold per trade in comparison to 7 for the Carthaginians.
Lynn- Admin
- AoE Personality :
- He agressively holds the positions that seem to give him the most bonuses.
- He tends to invade his opponent's territory.
- He has a good ranged units microgestion.
- His favorite maps are The holy forest and Hill.
Title : Yeti
Level : 76
Age : 29
Re: The holy forest
01/20/21 v1E for all versions :
1v1:
- All the players start the game with 0 stone instead of infinite.
- The Carthaginians start the game with +6 villagers and a pit storage trapped down the cliffs where there's a plenty of stone. (It will prevent them from tributing all their stone to Greeks when the game starts)
2v2:
- A market puzzle down the cliffs has been added for the Greeks, they can choose to keep their market up at the cost of a lot of wood which will weaken their early defense if they do, this will perhaps open some strategies in the hunting specialization as well.
01/21/21: v1E2 for 2v2 version only:
- Removal of 1 armored elephant to fix the market destruction synchronization time so the Carthaginians can tribute the same resource to Greeks before the market go down if they want to
1v1:
- All the players start the game with 0 stone instead of infinite.
- The Carthaginians start the game with +6 villagers and a pit storage trapped down the cliffs where there's a plenty of stone. (It will prevent them from tributing all their stone to Greeks when the game starts)
2v2:
- A market puzzle down the cliffs has been added for the Greeks, they can choose to keep their market up at the cost of a lot of wood which will weaken their early defense if they do, this will perhaps open some strategies in the hunting specialization as well.
01/21/21: v1E2 for 2v2 version only:
- Removal of 1 armored elephant to fix the market destruction synchronization time so the Carthaginians can tribute the same resource to Greeks before the market go down if they want to
Lynn- Admin
- AoE Personality :
- He agressively holds the positions that seem to give him the most bonuses.
- He tends to invade his opponent's territory.
- He has a good ranged units microgestion.
- His favorite maps are The holy forest and Hill.
Title : Yeti
Level : 76
Age : 29
Re: The holy forest
01/28//21: v1F for all versions:
- History of the scenario making updated.
- Carthaginians are now Persians and have -2 villagers on stone, they also can go to the Iron age and build wonders.
(The main motivations of the Persian choice are the hunting bonus to encourage players to hunt in the forest, the little boost on the composite archers since the unit is costing too much gold for a low gold income map and ballistics missing in the Iron age.)
- New wincon on players 1-2-3-4: You lose if 2 of your war Elephant die. ( Indeed it's still possible to make Armored elephants but for a low gold income map like this one 1200 gold is very very expensive which makes it balanced enough)
2v2 only: v1F2
- Adding a tip to disable victory in alliance to trigger the war elephant wincon & fixing war elephant wincon.
- History of the scenario making updated.
- Carthaginians are now Persians and have -2 villagers on stone, they also can go to the Iron age and build wonders.
(The main motivations of the Persian choice are the hunting bonus to encourage players to hunt in the forest, the little boost on the composite archers since the unit is costing too much gold for a low gold income map and ballistics missing in the Iron age.)
- New wincon on players 1-2-3-4: You lose if 2 of your war Elephant die. ( Indeed it's still possible to make Armored elephants but for a low gold income map like this one 1200 gold is very very expensive which makes it balanced enough)
2v2 only: v1F2
- Adding a tip to disable victory in alliance to trigger the war elephant wincon & fixing war elephant wincon.
Lynn- Admin
- AoE Personality :
- He agressively holds the positions that seem to give him the most bonuses.
- He tends to invade his opponent's territory.
- He has a good ranged units microgestion.
- His favorite maps are The holy forest and Hill.
Title : Yeti
Level : 76
Age : 29
Re: The holy forest
05/27/21 v1F3 for all versions:
- Persians can't go Iron anymore Oops!
- Persians can't go Iron anymore Oops!
Lynn- Admin
- AoE Personality :
- He agressively holds the positions that seem to give him the most bonuses.
- He tends to invade his opponent's territory.
- He has a good ranged units microgestion.
- His favorite maps are The holy forest and Hill.
Title : Yeti
Level : 76
Age : 29
Re: The holy forest
06/01/21 v1F4 for 2v2 only:
- Fixed : unavailable technologies siege workshop and government centers were wrongly switched.
- Fixed : unavailable technologies siege workshop and government centers were wrongly switched.
Lynn- Admin
- AoE Personality :
- He agressively holds the positions that seem to give him the most bonuses.
- He tends to invade his opponent's territory.
- He has a good ranged units microgestion.
- His favorite maps are The holy forest and Hill.
Title : Yeti
Level : 76
Age : 29
Re: The holy forest
08/24/21 v1F4 for 1v1 only:
- Players can now choose their civilization between Persian and Greek.
- Players can now choose their civilization between Persian and Greek.
Lynn- Admin
- AoE Personality :
- He agressively holds the positions that seem to give him the most bonuses.
- He tends to invade his opponent's territory.
- He has a good ranged units microgestion.
- His favorite maps are The holy forest and Hill.
Title : Yeti
Level : 76
Age : 29
Re: The holy forest
11/24/21 v1G for all versions
- 9 civilizations can now be blind picked.
- +1 Light transport on the marsh, +1 Tame lion & +1 Scout ship on the lake for each Blue & Red side.
- Lame priests added for players 5,6,7 to secure spectators.
- +4 long distance fishes accessible for each Yellow and Brown docks.
- +1 Balena on each corner on the marsh.
- +1 Long sword on each enemy corner attacked by a king aligator ( the choson one should survive, in theory)
- 9 civilizations can now be blind picked.
- +1 Light transport on the marsh, +1 Tame lion & +1 Scout ship on the lake for each Blue & Red side.
- Lame priests added for players 5,6,7 to secure spectators.
- +4 long distance fishes accessible for each Yellow and Brown docks.
- +1 Balena on each corner on the marsh.
- +1 Long sword on each enemy corner attacked by a king aligator ( the choson one should survive, in theory)
Lynn- Admin
- AoE Personality :
- He agressively holds the positions that seem to give him the most bonuses.
- He tends to invade his opponent's territory.
- He has a good ranged units microgestion.
- His favorite maps are The holy forest and Hill.
Title : Yeti
Level : 76
Age : 29
Re: The holy forest
12/01/21 v1H for all versions
- Long sword puzzle fixed, it's now next to the enemy tower as a prisoneer (the choson one should survive with around 100hp), +2 armoured elephants added on the market to prevent sending too much resources to grey in order to repair its house.
- Fixing: Non spectator is now p7, p7 is now Phoenician, in the 2v2 the blue and red small walls on the market's puzzle area have been replaced by yellow and brown ones since blue could now pick babylonian and mess it up.
- Blue tower replaced out of the hill like the red one.
- Long sword puzzle fixed, it's now next to the enemy tower as a prisoneer (the choson one should survive with around 100hp), +2 armoured elephants added on the market to prevent sending too much resources to grey in order to repair its house.
- Fixing: Non spectator is now p7, p7 is now Phoenician, in the 2v2 the blue and red small walls on the market's puzzle area have been replaced by yellow and brown ones since blue could now pick babylonian and mess it up.
- Blue tower replaced out of the hill like the red one.
Lynn- Admin
- AoE Personality :
- He agressively holds the positions that seem to give him the most bonuses.
- He tends to invade his opponent's territory.
- He has a good ranged units microgestion.
- His favorite maps are The holy forest and Hill.
Title : Yeti
Level : 76
Age : 29
Re: The holy forest
12/04/21 v1H2 for all versions:
- A neutral clubman has been replaced at the green dock since the grey elephants were sometimes passing through the 2 clubmen.
- In the 2v2 +2 armoured elephants are now attacking the yellow & brown markets to prevent sending wood to grey in order to repair the house.
- A neutral clubman has been replaced at the green dock since the grey elephants were sometimes passing through the 2 clubmen.
- In the 2v2 +2 armoured elephants are now attacking the yellow & brown markets to prevent sending wood to grey in order to repair the house.
Lynn- Admin
- AoE Personality :
- He agressively holds the positions that seem to give him the most bonuses.
- He tends to invade his opponent's territory.
- He has a good ranged units microgestion.
- His favorite maps are The holy forest and Hill.
Title : Yeti
Level : 76
Age : 29
Re: The holy forest
12/23/2023 v1J for all versions:
- Ruin remove and replaced by 3 gold mines. (the center is still an important area to control)
- The victory condition is now to get the best score at the end of 2 hours time limit.
- In 2v2, Greek academy is debuffed in order to lower p3-4 power compared to p1-2 and to open more choices towards the use of gold in light infantry.
* max hoplite death: 11, max phalanx death: 11.
- Ruin remove and replaced by 3 gold mines. (the center is still an important area to control)
- The victory condition is now to get the best score at the end of 2 hours time limit.
- In 2v2, Greek academy is debuffed in order to lower p3-4 power compared to p1-2 and to open more choices towards the use of gold in light infantry.
* max hoplite death: 11, max phalanx death: 11.
Lynn- Admin
- AoE Personality :
- He agressively holds the positions that seem to give him the most bonuses.
- He tends to invade his opponent's territory.
- He has a good ranged units microgestion.
- His favorite maps are The holy forest and Hill.
Title : Yeti
Level : 76
Age : 29
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