D: Tournament format : RandomFogs
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D: Tournament format : RandomFogs
RandomFogs can be used as a preceding extension to Kingdom.
Screenshots must be shown with a maximum of 1min timer gap.
You must screenshot the selected unit that's triggering you the win, this way some forbidden facts can still be done while hidden, like farming when you can't build market or healing when you can't use priests. ( it has to be proven by a single screenshot, not multiple )
About move speed screenshots, first you need to screen shot the unit that you think has the move speed upgrade and pause the game, then tell your opponent to end the game and screen shot the building where the upgrade should be to show the proof,if you were wrong,you just lost yourself the game. This only works for the move speed upgrades, not upgrades like woodcutting or domestication when you believe your opponent could have it. To prove that your opponent has 2 town centers, you can select a town center and screen shot another, this way 2 different town centers will apppear. At any time you would pay a tribute, you must pause the game, note the amount if needed and wait for both players to be ready.
The term use means to create or upgrade from your own therefore converted units can be legitimized by proving it with pit storage screen shot or anything that your units of the same kind couldn't have (not that it COULD have because otherwise the player could click the upgrade on another building that would show an empty space faking he has this upgrade or just with an upgrade finishing after the screenshot and unpausing).
As long as you control a wonder you can play as though you didn't have any handicap, when the wonder is destroyed, the one destroying it pauses the game and note the timer, then only the screen shots on further timer can apply.
- Dead units don't count as unit but as dead unit.
- First, the players play a total of 3x4 Hills with the following settings :
* Map size : Medium (1v1) Large (2v2)
* Victory : Conquest
* Starting age : Default
* Resources : Default
* Fixed position : Yes
* All techs : NO
* Reveal map : NO
* Pop : 200
The civilization is random by using the random shown civilization of a 3rd and 4th bot to determine in the right order the first and second player cvilization.
Player then start on a large fogged island map to reveal the handicap they picked 1 house = first handicap etc..
* In 1v1 players switch every game with red and green color ( no other color allowed, it's considered cheating ), in 2v2 , teams switch every game with yellow & red vs brown & green.
- The player making the best score on a 4 games series gains a tournament point.
- If the score of one series of 4 is tied at 2/2 the player having the most mission points in this series gains a tournament point.
- You can spend a tournament point to call a remake before minute 8 and before your 2nd villager is created in Kingdom of legends. (you can't remake if you attacked your opponent). The mission point made in the RandomFogs are only 50% efficient and are used for the magic draft.
- Units that can not attack aren't considered as units in the following handicaps:
PALMYRAN:
No more than 1 pit storage (unlock: 1 enemy death)
No scout (unlock: 40 villagers)
No more than 1 farm (unlock: 100 tribute score)
No chariot archer (unlock: 30 technologies)
No wheel (unlock: 1000 tribute score)
No siegecraft & towers
HITTITES:
No more than 1 granary (unlock: 2 enemy deaths)
No market except farm (unlock: mine 1000 gold)
No woodworking (unlock: 2 demolitions)
No nobility (unlock: mine 4000 gold)
No chariot archer (unlock: 5 temples, 5 kills)
No siegecraft & towers
MACEDONIAN:
No more than 40% exploration (unlock: 22 villagers)
No axeman upgrade (unlock: 80% exploration)
No ranged units (unlock: 4 technologies)
No composite bowmen (unlock: 10 destructions)
No architecture
No balistics & towers
GREEK:
No more than 1 pit storage (unlock: 40 villagers)
No woodworking
No market (unlock: greatest army)(pause & call)
No wheel (unlock: 1000 tribute score)
No conversion (unlock: 10 temples)
No craftmanship, siegecraft & towers
CHOSON:
No more than 1 pit storage (unlock: mine 2000 gold)
No woodworking
No leather armor for archers
No wheel (unlock: 20 conversions)
No scale armor for cavalry
No siegecraft, balistics, zealotry & sentry tower upgrade
CARTHAGINIAN:
No more than 1 pit storage (unlock: 50 villagers)
No woodworking
No stone mining (unlock: 200 tribute score)
No nobility
No wheel (unlock: 20 demolitions)
No craftsmanship, balistics & towers
PERSIAN:
No more than 1 granary
No more than 1 farm (unlock: 10 enemy deaths)
No wood working & scouts
No composite bowmen (unlock: +50 KD score)
No nobility and architecture
No Iron age upgrades but cataphracte, fortification & medicine
ASSYRIAN:
No more than 1 pit storage
No tool working (unlock: 1000 tribute score)
No walls & sentry tower upgrade
No wheel (unlock: 50 demolitions)
No chariot archer
No Iron age upgrades but cataphracte & medicine
MINOAN:
No more than 50 villagers
No market (unlock: 8 technologies)
No more than 1 archery range
No wheel
No government center
No ranged unit can die (unlock: 3000 tribute score)
BABYLONIAN:
No more than 50 villagers
No wall & stone mining
No pit storage upgrade (unlock: 30 conversions)
No wheel
No government center & scale armor for archers
No more than 800 gold mined
YAMATO:
No more than 1 barracks and 1 pit storage
No stable unit can die
No market upgrades
No government center & cavalry
No archery range
Gold units costing more than 20 gold can't die & no composite bowmen
EGYPTIAN:
Military units costing more than 40 food can't die.
No archery range
No stable
No wheel
No government center & no scale armor upgrades
Units requiring a non age upgrade to exist can't be created except improved bowmen and shortswordsmen (unlock: mine 4000 gold)
ROMAN:
No pit storage (unlock: 100 villagers)
No market except farm
No stable & archery range
No bronze age unit can die except shortswordsmen
No bronze age upgrade except improved bowman, shortswordsman & one of your choice
No Iron age upgrade or units, no wall & towers
SUMERIAN:
No death (unlock: 25 villagers). No more than 50 villagers
No axemen, slinger & scouts
No market
No bronze age unit can die
No unit with more than 68 HP
No more than 500 gold mined
SHANG:
No more than 1 pit storage, 1 barracks & 1 granary. Units costing more than 40 food can't be created
No more than 1 military unit of each visual type except clubmen and improved bowmen.
No tool age upgrade except bronze age
No bronze age unit or upgrade except one of your choice
Unlock 1 bronze unit or bronze upgrade for each 20 enemy deaths or 10 conversions (pause and call whenever you want with any amount of stacks)
No more than 1000 gold mined, wall & towers, iron age
PHOENICIAN:
No pit storage
No market
No more than 1 military unit or military building of each visual type except clubmen & tool bowmen
Unlock 1 bronze unit or bronze upgrade for each 400 tribute score (pause and call whenever you want with any amount of stacks)
No bronze age unit or upgrade except one of your choice
No more than 845 gold mined, wall towers, units costing more than 45 gold can't die
Screenshots must be shown with a maximum of 1min timer gap.
You must screenshot the selected unit that's triggering you the win, this way some forbidden facts can still be done while hidden, like farming when you can't build market or healing when you can't use priests. ( it has to be proven by a single screenshot, not multiple )
About move speed screenshots, first you need to screen shot the unit that you think has the move speed upgrade and pause the game, then tell your opponent to end the game and screen shot the building where the upgrade should be to show the proof,if you were wrong,you just lost yourself the game. This only works for the move speed upgrades, not upgrades like woodcutting or domestication when you believe your opponent could have it. To prove that your opponent has 2 town centers, you can select a town center and screen shot another, this way 2 different town centers will apppear. At any time you would pay a tribute, you must pause the game, note the amount if needed and wait for both players to be ready.
The term use means to create or upgrade from your own therefore converted units can be legitimized by proving it with pit storage screen shot or anything that your units of the same kind couldn't have (not that it COULD have because otherwise the player could click the upgrade on another building that would show an empty space faking he has this upgrade or just with an upgrade finishing after the screenshot and unpausing).
As long as you control a wonder you can play as though you didn't have any handicap, when the wonder is destroyed, the one destroying it pauses the game and note the timer, then only the screen shots on further timer can apply.
- Dead units don't count as unit but as dead unit.
- First, the players play a total of 3x4 Hills with the following settings :
* Map size : Medium (1v1) Large (2v2)
* Victory : Conquest
* Starting age : Default
* Resources : Default
* Fixed position : Yes
* All techs : NO
* Reveal map : NO
* Pop : 200
The civilization is random by using the random shown civilization of a 3rd and 4th bot to determine in the right order the first and second player cvilization.
Player then start on a large fogged island map to reveal the handicap they picked 1 house = first handicap etc..
* In 1v1 players switch every game with red and green color ( no other color allowed, it's considered cheating ), in 2v2 , teams switch every game with yellow & red vs brown & green.
- The player making the best score on a 4 games series gains a tournament point.
- If the score of one series of 4 is tied at 2/2 the player having the most mission points in this series gains a tournament point.
- You can spend a tournament point to call a remake before minute 8 and before your 2nd villager is created in Kingdom of legends. (you can't remake if you attacked your opponent). The mission point made in the RandomFogs are only 50% efficient and are used for the magic draft.
- Units that can not attack aren't considered as units in the following handicaps:
PALMYRAN:
No more than 1 pit storage (unlock: 1 enemy death)
No scout (unlock: 40 villagers)
No more than 1 farm (unlock: 100 tribute score)
No chariot archer (unlock: 30 technologies)
No wheel (unlock: 1000 tribute score)
No siegecraft & towers
HITTITES:
No more than 1 granary (unlock: 2 enemy deaths)
No market except farm (unlock: mine 1000 gold)
No woodworking (unlock: 2 demolitions)
No nobility (unlock: mine 4000 gold)
No chariot archer (unlock: 5 temples, 5 kills)
No siegecraft & towers
MACEDONIAN:
No more than 40% exploration (unlock: 22 villagers)
No axeman upgrade (unlock: 80% exploration)
No ranged units (unlock: 4 technologies)
No composite bowmen (unlock: 10 destructions)
No architecture
No balistics & towers
GREEK:
No more than 1 pit storage (unlock: 40 villagers)
No woodworking
No market (unlock: greatest army)(pause & call)
No wheel (unlock: 1000 tribute score)
No conversion (unlock: 10 temples)
No craftmanship, siegecraft & towers
CHOSON:
No more than 1 pit storage (unlock: mine 2000 gold)
No woodworking
No leather armor for archers
No wheel (unlock: 20 conversions)
No scale armor for cavalry
No siegecraft, balistics, zealotry & sentry tower upgrade
CARTHAGINIAN:
No more than 1 pit storage (unlock: 50 villagers)
No woodworking
No stone mining (unlock: 200 tribute score)
No nobility
No wheel (unlock: 20 demolitions)
No craftsmanship, balistics & towers
PERSIAN:
No more than 1 granary
No more than 1 farm (unlock: 10 enemy deaths)
No wood working & scouts
No composite bowmen (unlock: +50 KD score)
No nobility and architecture
No Iron age upgrades but cataphracte, fortification & medicine
ASSYRIAN:
No more than 1 pit storage
No tool working (unlock: 1000 tribute score)
No walls & sentry tower upgrade
No wheel (unlock: 50 demolitions)
No chariot archer
No Iron age upgrades but cataphracte & medicine
MINOAN:
No more than 50 villagers
No market (unlock: 8 technologies)
No more than 1 archery range
No wheel
No government center
No ranged unit can die (unlock: 3000 tribute score)
BABYLONIAN:
No more than 50 villagers
No wall & stone mining
No pit storage upgrade (unlock: 30 conversions)
No wheel
No government center & scale armor for archers
No more than 800 gold mined
YAMATO:
No more than 1 barracks and 1 pit storage
No stable unit can die
No market upgrades
No government center & cavalry
No archery range
Gold units costing more than 20 gold can't die & no composite bowmen
EGYPTIAN:
Military units costing more than 40 food can't die.
No archery range
No stable
No wheel
No government center & no scale armor upgrades
Units requiring a non age upgrade to exist can't be created except improved bowmen and shortswordsmen (unlock: mine 4000 gold)
ROMAN:
No pit storage (unlock: 100 villagers)
No market except farm
No stable & archery range
No bronze age unit can die except shortswordsmen
No bronze age upgrade except improved bowman, shortswordsman & one of your choice
No Iron age upgrade or units, no wall & towers
SUMERIAN:
No death (unlock: 25 villagers). No more than 50 villagers
No axemen, slinger & scouts
No market
No bronze age unit can die
No unit with more than 68 HP
No more than 500 gold mined
SHANG:
No more than 1 pit storage, 1 barracks & 1 granary. Units costing more than 40 food can't be created
No more than 1 military unit of each visual type except clubmen and improved bowmen.
No tool age upgrade except bronze age
No bronze age unit or upgrade except one of your choice
Unlock 1 bronze unit or bronze upgrade for each 20 enemy deaths or 10 conversions (pause and call whenever you want with any amount of stacks)
No more than 1000 gold mined, wall & towers, iron age
PHOENICIAN:
No pit storage
No market
No more than 1 military unit or military building of each visual type except clubmen & tool bowmen
Unlock 1 bronze unit or bronze upgrade for each 400 tribute score (pause and call whenever you want with any amount of stacks)
No bronze age unit or upgrade except one of your choice
No more than 845 gold mined, wall towers, units costing more than 45 gold can't die
Lynn- Admin
- AoE Personality :
- He agressively holds the positions that seem to give him the most bonuses.
- He tends to invade his opponent's territory.
- He has a good ranged units microgestion.
- His favorite maps are The holy forest and Hill.
Title : Yeti
Level : 77
Age : 29
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