H: Tournament draft format : Specialized draft
Page 1 of 1
H: Tournament draft format : Specialized draft
The specialized draft is an extension to the simplified draft and is played like a simplified draft except players choose their civilizations with 1 mandatory handicap of their choice (handicap rules are the same as the random maps tournament). Mission points 100% efficient. 3 series are played with 1 tournament point gained by won series, then apply tournament points for magic as mentioned in Hill&m if the magic draft is played unless the score is 3/0, in that case you win the RMD&M Tournament.
1 Bonus to pick if victorious from the Simplified draft (to choose after all the draft picks are done)(the bonus of mission points are for tournament only and added only if you won the game,substract the % when adding to your mission reserve later):
Berserker: Your opponent can't use or convert war elephants (show screenshot to win). Speed up the game up to 3 times per games instead of the normal speed up rule, after speeding up the game in the currently played game, your opponent can screenshot your ranged units, if he does, you lose the game. Rebel points twice as efficient.
Engineer: Pause the game up to 5 additional times (still need to ask if ready to unpause). You win the game if you can screenshot an opponent's graphically damaged wall (fully built). Architect & rock points twice as efficient.
Wizard: 2 remakes before your 5th villager is created. 1 Magical remake*(see Hill&m rules) (Magical remake played on the same map format without the handicaps). *If u win the magical remake you may choose a secondary bonus title to apply on the game of your choice (ex:Berserker ..shepherd), If you won the chosen game, you may transform into another title from the wizard list depending on the secondary title you chose previously (active for the rest of the tournament)(previous bonuses lost).
Painter: 2 Standard victory jokers (to apply right before the game starts). 8 color changing jokers (can change the color of any player, 1 joker used per color changed)(changing to a same color for both players switches colors). 3 time limit jokers (starting from the largest amount, extra time limit jokers used simultaneously reduce the time limit by 2 levels). If you win the game, add 1% (10% if red timers) of the timers shown on the end screen as rock points (time limit, ruin, relic, wonder)
Farmer: You win the game if an opponent's alive unit is adjacent to a burning farm you own (show screenshot with the opponent's unit selected to win). Your fully built farms on the end screen add 10 obelix points each. Legendary points twice as efficient.
Heretic: You win the game if you control a wonder and the most temples (pause the game to apply checking). Panoramix points 10 times more efficient.
Shepherd: Your visible mounted units on the end screen add 10 shepherd points each (scythe chariot count double). Wild animals fully enclosed in your fully built walls on a flat area add as much as shepherd (Obelix if dead) points as the food supposed to be left on it on the end screen (0 if can't select the dead body or can't see the alive animal) (tip: 1 tile away on higher area and adjacent on lower areas).
Spy: 3 stacks of the following joker, You may pause the game and note the timing, then both players ally each other (they must stay allied til the next spy pause ender), then unpause the game. Then whenever you wish, you may repause the game and end this rule. 1 minutes after the noted timing your opponent can pause the game and end the rule as well. (these pauses don't count in normal pauses rule, you may apply the 2nd stack on the pause that ends the first stack).
*Wizard list (transformations written in order from top to bottom):
- Werewolf: You may use 1 remake if you screenshot your villager gathering a lion for the first game played with the werewolf title, then alternate between the berserker bonus and this bonus for each game.
- High priest: Control a priest enclosed and adjacent to both a temple and 3 totems on the end screen; add 10% of the totems hp as architect points and the priest hp multiplied by any clue that proves you upgraded a temple technology as panoramix points.(Totems are wall tiles with the single wall tile graphic)(none of the required units can be used twice in the same puzzle)
- Archangel: 1 Magical remake. 2 remakes before your 2nd villager is created. 4 remakes before your 4th villager is created.
- Tribal dancer: You may choose standard victory. You may pick your color (changing to a same color for both players switches colors), if you are red and you control a ruin, relic or wonder timer less or equal to 1500 years on the pause you can remake the game.
- Mystical ifrit: You may play sumerian or minoan for 1 game (both without handicaps except the 8min rule for sumerian).
- Demon: In the iron age, if your civilization has sacrifice, you win the game if you control a converted building or unit that shows an architecture or type that your civilization or/& handicap couldn't create (show screenshot to win).
- Tamer: If you control a mounted unit or wild animal alive fully enclosed in your fully built walls on a flat area and you have the best score on the pause you can remake the game (once per game only).
- Oracle: once per game, you may use a spy joker except your opponent can pause and end the rule after 20 seconds, on the ending pause you may send up to 1 screen shot (taken during the spy joker time lapse) of an opponent's selected unit or building and make an Oracle guess (The screen shot of the oracle guess can only be showing that you are bronze or iron age)(Guess whether your opponent affected the selected unit or building with a technology that can't be currently be seen on it, you may pause the game once 3min after the timing of your guessing screenshot, during this pause, if your opponent can't prove that he didn't upgrade your guess, note the pause timing, then 3 min after you may pause the game once, during this pause if your opponent didn't screenshot one of his tribute to you sending you at least the same amount of respective resources as the cost of this technology, you win the game.)
1 Bonus to pick if victorious from the Simplified draft (to choose after all the draft picks are done)(the bonus of mission points are for tournament only and added only if you won the game,substract the % when adding to your mission reserve later):
Berserker: Your opponent can't use or convert war elephants (show screenshot to win). Speed up the game up to 3 times per games instead of the normal speed up rule, after speeding up the game in the currently played game, your opponent can screenshot your ranged units, if he does, you lose the game. Rebel points twice as efficient.
Engineer: Pause the game up to 5 additional times (still need to ask if ready to unpause). You win the game if you can screenshot an opponent's graphically damaged wall (fully built). Architect & rock points twice as efficient.
Wizard: 2 remakes before your 5th villager is created. 1 Magical remake*(see Hill&m rules) (Magical remake played on the same map format without the handicaps). *If u win the magical remake you may choose a secondary bonus title to apply on the game of your choice (ex:Berserker ..shepherd), If you won the chosen game, you may transform into another title from the wizard list depending on the secondary title you chose previously (active for the rest of the tournament)(previous bonuses lost).
Painter: 2 Standard victory jokers (to apply right before the game starts). 8 color changing jokers (can change the color of any player, 1 joker used per color changed)(changing to a same color for both players switches colors). 3 time limit jokers (starting from the largest amount, extra time limit jokers used simultaneously reduce the time limit by 2 levels). If you win the game, add 1% (10% if red timers) of the timers shown on the end screen as rock points (time limit, ruin, relic, wonder)
Farmer: You win the game if an opponent's alive unit is adjacent to a burning farm you own (show screenshot with the opponent's unit selected to win). Your fully built farms on the end screen add 10 obelix points each. Legendary points twice as efficient.
Heretic: You win the game if you control a wonder and the most temples (pause the game to apply checking). Panoramix points 10 times more efficient.
Shepherd: Your visible mounted units on the end screen add 10 shepherd points each (scythe chariot count double). Wild animals fully enclosed in your fully built walls on a flat area add as much as shepherd (Obelix if dead) points as the food supposed to be left on it on the end screen (0 if can't select the dead body or can't see the alive animal) (tip: 1 tile away on higher area and adjacent on lower areas).
Spy: 3 stacks of the following joker, You may pause the game and note the timing, then both players ally each other (they must stay allied til the next spy pause ender), then unpause the game. Then whenever you wish, you may repause the game and end this rule. 1 minutes after the noted timing your opponent can pause the game and end the rule as well. (these pauses don't count in normal pauses rule, you may apply the 2nd stack on the pause that ends the first stack).
*Wizard list (transformations written in order from top to bottom):
- Werewolf: You may use 1 remake if you screenshot your villager gathering a lion for the first game played with the werewolf title, then alternate between the berserker bonus and this bonus for each game.
- High priest: Control a priest enclosed and adjacent to both a temple and 3 totems on the end screen; add 10% of the totems hp as architect points and the priest hp multiplied by any clue that proves you upgraded a temple technology as panoramix points.(Totems are wall tiles with the single wall tile graphic)(none of the required units can be used twice in the same puzzle)
- Archangel: 1 Magical remake. 2 remakes before your 2nd villager is created. 4 remakes before your 4th villager is created.
- Tribal dancer: You may choose standard victory. You may pick your color (changing to a same color for both players switches colors), if you are red and you control a ruin, relic or wonder timer less or equal to 1500 years on the pause you can remake the game.
- Mystical ifrit: You may play sumerian or minoan for 1 game (both without handicaps except the 8min rule for sumerian).
- Demon: In the iron age, if your civilization has sacrifice, you win the game if you control a converted building or unit that shows an architecture or type that your civilization or/& handicap couldn't create (show screenshot to win).
- Tamer: If you control a mounted unit or wild animal alive fully enclosed in your fully built walls on a flat area and you have the best score on the pause you can remake the game (once per game only).
- Oracle: once per game, you may use a spy joker except your opponent can pause and end the rule after 20 seconds, on the ending pause you may send up to 1 screen shot (taken during the spy joker time lapse) of an opponent's selected unit or building and make an Oracle guess (The screen shot of the oracle guess can only be showing that you are bronze or iron age)(Guess whether your opponent affected the selected unit or building with a technology that can't be currently be seen on it, you may pause the game once 3min after the timing of your guessing screenshot, during this pause, if your opponent can't prove that he didn't upgrade your guess, note the pause timing, then 3 min after you may pause the game once, during this pause if your opponent didn't screenshot one of his tribute to you sending you at least the same amount of respective resources as the cost of this technology, you win the game.)
Lynn- Admin
- AoE Personality :
- He agressively holds the positions that seem to give him the most bonuses.
- He tends to invade his opponent's territory.
- He has a good ranged units microgestion.
- His favorite maps are The holy forest and Hill.
Title : Yeti
Level : 77
Age : 29
Similar topics
» H: Tournament draft format : Simplified draft
» D: Tournament format : RandomFogs
» M: Tournament format : Custom maps
» F: Tournament format : Royal Hill
» E: Tournament format : Kingdom of Legends
» D: Tournament format : RandomFogs
» M: Tournament format : Custom maps
» F: Tournament format : Royal Hill
» E: Tournament format : Kingdom of Legends
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum